The campaign is divided into nine missions comprised of 1 to 3 levels each. 13.1 Rare Replay and Xbox One Backwards Compatibility.However, unlike the two, Perfect Dark can still be played with the Jumper Pak in the console, but it will only process 35% of the internal cartridge's 32MB data, as explained in the game's box and instruction manual, and only play a demo-like version of Combat Simulator while the main campaign is unavailable. It is one of the three titles in the N64 library that the Expansion Pak is required to play the game, others being The Legend of Zelda: Majora's Mask, and Rare's own Donkey Kong 64. In essence, Perfect Dark greatly improves upon the then-revolutionary standards set by GoldenEye, and like Rareware's earlier 1997 title, the game still receives critical acclaim to this day. What set Perfect Dark apart from GoldenEye 007 aside an updated engine was the texturing used in level design, the incorporation of secondary functions for every weapon in the game, new game modes, improved enemy AI, and the utilization of voice acting. Though the storyline is unrelated, Perfect Dark incorporates many similar functions from its predecessor, the most evident being the control scheme and general gameplay. It was developed by Rare for the Nintendo 64, released in 2000, and is the spiritual successor to GoldenEye 007, using an advanced version of its game engine. Website Perfect Dark is the first game in the Perfect Dark series.
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